AI Insights · Timothy · March 2024
Top 5 Low Poly Games on Android in New Zealand for Q1 2024
The first quarter of 2024 saw notable performances from the top 5 low poly games on Android in New Zealand, with varying trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 low poly games on the Android platform in New Zealand displayed diverse trends in their performance metrics. Here’s a closer look at how these games fared:
Roblox from Roblox Corporation experienced fluctuations in both weekly revenue and active users. Revenue peaked at around $36.6K in the second week of January before descending to approximately $19.9K by the end of February. Following this, there was a modest recovery, reaching $28.9K in the final week of March. Downloads saw an upward trend mid-quarter, peaking at 4.1K in early February, while weekly active users slightly declined from 273.7K to 251.8K over the quarter.
Frozen City by Century Games PTE. LTD. maintained a relatively stable weekly revenue, averaging around $1.1K, with a dip to $856 in mid-March. Weekly downloads remained modest, fluctuating between 83 and 227, while active users hovered around 2.2K, peaking at 2.5K in the first week of January.
Idle Lumber Empire from AppQuantum saw a gradual decline in weekly revenue from $2.3K at the beginning of January to $705 by mid-March, with a slight rebound to $998 in the last week of the quarter. Downloads also showed a downward trend, starting at 601 and dropping to 140 by mid-March. Active users followed a similar pattern, decreasing from 1.4K to about 608 over the quarter.
Old School RuneScape by Jagex Games Studio had a steady weekly revenue, generally ranging between $700 and $1.6K. The game saw a peak in revenue at $1.58K in mid-February. Downloads were quite low, with a peak of 246 in mid-January but mostly remaining below 100. Active users showed a moderate increase from 695 to 1.2K by the end of January, stabilizing around 864 by the end of March.
Eatventure from Lessmore UG exhibited a notable increase in weekly revenue, starting at $221 and reaching a high of $1.04K by late January, then stabilizing around $739 by the end of March. Downloads remained relatively high, peaking at 1.6K in early March. Active users also saw an increase from 7.7K to 8.6K by early March, before slightly declining to 7.2K by the end of the quarter.
These insights come from Sensor Tower, providing a detailed look at the performance trends of these popular low poly games. For more in-depth data and analysis, visit Sensor Tower.